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6 Things: Time's a wastin'

Wednesday, August 18, 2010 by Doug Dimon
“6 Things” is a list of things I've come across that I find interesting, inspiring, adventurous, or just plain cool. I’ll be publishing these fairly regularly, so keep an eye out.

It's been a little while since my last "6 Things" post. It's not that I haven't had lots of cool stuff ooze through the interweb onto my screen, it's just that I wanted to get my
CAT/Clio posts out. And besides, absence makes the heart grow fonder... or is that absinthe?

This list features 6 awesome time-sucking activities I've come across recently. They aren't all new, but if you haven't had the pleasure of using these to fill up your copious free time, then you are in for a treat. Actually, the real question is, "are these a waste of time?" If you are engaged and entertained, is that not a worthwhile activity? Who's to say, but if you get caught at work spending your time on these... you don't know me.

Most of these are tied to brands. Do they do anything for them? Much of marketing is building awareness, so in that sense, many of these are successful (but not all). Will they lead to better business? That's hard to say, but they probably aren't hurting it.

1. Who doesn't want a paper head?
Converse has posted an application on their blog that allows you to make a paper mask of yourself.  Here's mine.

It took some time, but it wasn't difficult. You can print on 8 1/2 by 11 paper, but only if you are making a mask for your cat (it's very small). 11x17 will yield a nearly life-size mask (that's what I used). If you have access to a large format printer, a giant paper head would be awesome.

Does it do anything for Converse? Well, they are really a lifestyle brand, so I say yes. Their blog is all about be cool, hip, and funky... and this fits right in.




2. Rube Goldberg meets Jeopardy
To promote their Chrome browser, Google created a hybrid video/trivia game.

 


It uses a cool YouTube feature that lets you play multiple movies in a sequence and interleaves little trivia games between them. The object is to get through the course as quickly as possible.

It's fun, uses Google services (search and YouTube), and it gets the message out that chrome is fast (over and over, in fact). Will it make you download chrome? It might. They provide a handy download link right on the page.


3. Drink a fake beer, win a real prize.

To promote Strongbow beer, they poured a virtual pint and invited everyone to take a sip.

Every time you refresh your browser, a sip is registered. If you are lucky, your sip will reveal a prize. Better hurry, there are only about 400,000 sips and under 50 prizes left.

Does it make you want to try Strongbow? Not really, although if you are one of the lucky ones, you might win some. And it does raise awareness, but there's not a lot of information (or any, really). In fact, given the tiny "drinkaware.co.uk" link in the bottom left corner, I'm not sure it's even available in the states.
 
4. Do a little dance.

You, too, can be a video DJ, creating a seizure inducing video montage that you can send to all your friends.

Actually, this is pretty fun. You can choose beats and remix clips, and record your masterpiece for viewing and sharing. In the end, you are probably the only one who will be impressed with your mad cutting skills, but that's enough, isn't it?

This is meant to promote fashion photography and it does a good job at that. I felt compelled to click around just to see what the site was all about.


5. Cast you and your friends in a film trailer.

"Lost in Val Sinestra" is a horror film directed and starring you and your friends. Well, at least that's what the trailer says. If you have a Facebook account, create your own. 



This is not the first Facebook connected "film" I've seen, but I think the integration in this one is awesome. The production value is great and they did an impressive job using the photos and names throughout.
 
It's actually a stunt to promote television services for Swisscom. But the only mention of that is a short cryptic message after the credits. There's no link. I only know about the connection because I read some blogs after mucking about looking for who was responsible. There's not even any mention of this on the Swisscom site. Experience: A+. Marketing: F-.

6. Foul mouthed cartoons are fun.

Sure Pixar is great, but have you thought that if Buzz Lightyear would just drop a few more F-bombs it would be high-larious. Well, now is your chance to script a 3D movie your way.

These are not new, but they are still fun to make and watch. Between the too-cute characters and the almost creepy vocalizations, it's hard not to love them. You can create free movies using a limited character set. "Premium" characters cost money (which I suppose is how they stay in business). But even if you only play around and never actually "publish" a movie, it can be hours of fun.

(warning: Most of these movies are rated M for mature... although clearly the people making them are not.)
2 Comments »

Does This Picture Remind You of Your Website?

Monday, July 26, 2010 by Michael Kogon
I took this picture earlier this month in a small cafeteria in an office building. Six months into the year and the sign still has a Happy New Year message on it.

While I too am surprised by how fast the first half of 2010 has gone by, I can't help but think how many times the business owner has passed this sign since January. He's probably walked by it every day and night, yet hasn't thought about updating it.

This isn't the first time I've seen this. You'd be surprised how many times I come across websites with 2009 press releases on their home page or a blog post from April. It's easy to to let time get away from you.

Even if you're updating your news room and blog on a regular basis, when was the last time you updated your product pages with fresh images or refreshed the copy on your "About Us" or "Our People" pages? Chances are, there are updates to be made.

Think about content management as part of your marketing responsibility and part of your customer service responsibilities.  It does matter.

Oh yeah, in case you didn't know it, U LOOK MARVELOUS.

1 Comments »

How Brands Can Benefit from Pegshot

Tuesday, July 13, 2010 by Ashley Reed
You’ve probably heard about location-based services like Foursquare and Gowalla, but have you tried Pegshot yet? Instead of answering the question “Where are you?”, Pegshot tells your friends “What’s happening where you are?” by enabling users to quickly share videos and photos with their social networks.  The application allows users to “peg” a shot from their location and post it to Twitter, Facebook, Flickr, Tumblr, Digg and Posterous in real-time.  

There are many ways in which brands can take advantage of Pegshot to increase awareness and engagement with their organization. Pegshot is especially well-suited for promoting events as it facilitates quick and easy sharing of photos and videos in real-time, allowing immediate visibility on the social web.  This means your audience can interact with your events while they are happening even if they cannot be there. 

Real-time sharing also increases pass along rates since, attendees are usually active on social networks at events and can quickly view your content and re-tweet it, “Like” or comment on it.  Not only can content be published on your social media accounts, but Pegshot even allows you to post photos and videos directly to your company’s website.  In most cases, companies allow only their employees to publish content to their website to ensure that all material is appropriate.   

To take advantage of Pegshot at your next event, follow these easy steps:

1. Create your event.


Add your event by filling out the details of your event including the name, date, your Twitter hashtag, and location.  Your event will appear on any user’s mobile device in the surrounding area.

2.  Create a branded landing page for your event.


You can create a custom branded landing page for you event or choose your Twitter background.




3. Promote your event and add contributors.


Pegshot offers a custom registration page so you can collect as many contributors as possible. You can use this custom landing page to promote your event across social networks as well as your website, email and print marketing initiatives. 






4. Capture your event as it’s happening. 


Now you’re ready to begin pegging photos and videos of your event in real-time.  Your contributors as well as any Pegshot users in the vicinity can share content of your event which will be displayed on your custom landing page in addition to social networks and your website (if permission is granted.)


 


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Deep Thoughts From CLIO and CAT, Part Two: Artists vs. Geeks

Tuesday, July 6, 2010 by Doug Dimon
This is the second of a series on my insights from two conferences I recently attended: The Clio Awards Conference and Creativity and Technology (CAT). As I mentioned in my first post, there was a lot of crossover between them. One thing in common was Farris Yakob, Chief Innovation Officer at MDC. He was closely tied to another thing they had in common: the discussion of technology and creativity.

I didn't know who Faris was prior to the CLIO conference, but after seeing him present on several different topics through both conferences, I realized that we were nearly identical....

  

 (I know.... it's like a mirror, right?)

...in our thinking when it comes to creative and tech. Okay, maybe not identical, but definitely adjacent. Or perhaps I just think he's really smart and I'm projecting. Whatever.

We've all heard this at some point, "Don't let technology drive your creative". And on some level I agree. You shouldn't use technology simply because you can, or because it's the hot new thing, or because your client says they "need AR right now!" even though they don't really know what AR stands for. Creative ideas need to be appropriate to the brand and their goals.

But, I think in many cases, it's easy to ignore technology in the name of creative. After all, creativity is the essence of free unfettered thinking, skipping gleefully through a field of ideas, plucking them up and making a bouquet of awesomeness. Technology is the evil lord forcing everyone to wear drab gray lab coats and march single file while they endlessly push buttons over and over again.
  

But innovation is a key component to creative thinking. Faris made a great point that innovation is hard because we tend to let habits take over. Innovative ideas need to be inspired by new thoughts and technology is a great way to break patterns. Hey, I'm inspired by the tech that will let blind people drive and not just because I see additional opportunities for napping. If you can get a car to recognize and interpret its surroundings, think what that means for the growth of real-time environmental recognition and all the marketing possibilities. It moves gesture recognition to a whole new level and do you know what that means? Well, neither do I, but it's got me thinking in a million directions... it's creative crack! And what about the holy grail of interfaces... controlling things with your mind! Okay... that one is seriously far away from really being useful, but I hope you see my point.

There are advances in tech every day, and though I clearly have a nerd streak, it's unlikely that I'll be exposed to all of the smaller, albeit more useful things happening in hardware and software. It's just as likely that technologists who eat and breath this stuff may not be able to look at it from outside to see what creative uses might be born of the technology. And that's what creative people do: interpret information and gain inspiration by bending, molding, and synthesizing the world around them into something new and interesting.  

Don't avoid technology because it makes you uncomfortable. You may never really understand the how of a thing, but you can grasp the what and why. I know firsthand the frustration of not really understanding how something works and feeling a bit put off because of it. But just because something is neo maxi zoom dweebie (anybody?), doesn't mean that it can't lead to a fantastic new creative direction. Look past the bits and bytes, the nuts and bolts, and see the possibilities. Or perhaps it's just that we keep hearing, "it doesn't work that way".  But it could. Or it might. So, tech guys, give a little. Indulge our whimsical and sometimes ridiculous thoughts. Let tech inspire the "what if?".

If you are part of a creative team, listen to your technologists, even if you only understand every fifth word and keep nodding off while they go on and on about Zeno's Paradox (are we there yet?) and divide by zero issues (why isn't that just zero?).  Embrace your inner geek. And technologists, join the fun and give those of us skipping through the idea fields the tools to twist your logic into a fragrant bouquet of awesomeness.
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Fan Nation: A Study of Natural Social Networks in Sports

Thursday, June 24, 2010 by Joni Lockridge
Part One: Professional Soccer

I admit. I’m riding shotgun on the World Cup bandwagon. And after several hours in a crowded sports bar here in Atlanta, it is clear I’m not the only one. I was welcomed into a community of individuals who actively sought information about the team, the sport, the players, even the South African culture. We shared stories, we spilled beer on our jerseys… and we Facebooked each other so we could meet up for the next weekend’s games.  I’ve officially expanded into new social network.

What is it about sports that make “social networking” so natural, so effortless? 
More importantly, what can brands in other industries learn from sports as they spend marketing dollars to acquire digital fans?  A recent attempt by Syncapse to estimate the value of a fan on Facebook has resulted in an average worth of $138 per fan.  The study further states that:
  • On average, fans spend an additional $71.84 on products for which they are fans compared to those who are not fans
  • Fans are 28% more likely than non-fans to continue using the brand
  • Fans are 41% more likely than non-fans to recommend a fanned product to their friends
Given the demonstrated value, I sought out Casey Romany, an Account Executive for Soccer United Marketing (SUM) to uncover their ingredients for success.  SUM holds all commercial rights to both Major League Soccer and the United States Soccer Federation, including the men’s and women’s national teams that are playing in the 2010 World Cup.  In addition, they hold rights to Mexican National Team games played in the United States, the CONCACAF Gold Cup™, and InterLiga.™  

SUM just launched the new MLSnet.com, which has been years in the making.  Obviously, they are not ahead of the technology curve, but as Casey describes, perhaps it is because they have never needed to be. 

Soccer fans are extremely loyal and craved a centralized location to read about the sport.  They flocked to the new website where they can read about international matches, local MLS games, and their favorite players from all over the world. 

“We needed to take control of the space.  A fan would have to go to so many different leagues, teams, and national sport sites to access information about soccer,” said Casey.  SUM then supported their investment by hiring some of the biggest soccer journalists, affectionately called “soccer heads,” to tell the sport’s stories.  Genius.

By building one platform for all of soccer and capitalizing on its protagonists, its epic battles, and its gossip, SUM has pulled together a social network so powerful that other brands invest marketing dollars to gain access to the soccer fans that SUM has unified.  When a multi-million dollar business model also includes a way to monetize your marketing and PR tactics, it’s clear your fans are worth more than $138 each.  

The key takeaway:  Soccer, and the rest of the sports industry, is in the business of telling stories.  Strong, passionate, exciting, tales of victory, tragedy, and legends in the making.   Shakespeare only wishes he had it this easy.

And by comparison, fan pages on Facebook are flat.  Most connections are superficial—purely discount driven, and without true loyalty.  Where are the stories?  The passion?  Brands forget that they are selling more than products, and they lose depth in the relationships when they set the expectation that being a fan means getting a price reduction.  I’m not arguing that this method isn’t a great way to build numbers, but I am arguing that it is a fragile way to build loyalty.    

In my opinion, here are a few brands that have succeeded:  
  • Starbucks: Starbucks offers promotions, but more importantly, the page also connects to those fans that are socially and environmentally aware— a strong attribute of Facebook users within that 18-24 demographic segment.  Maybe this is why a Syncapse report revealed that Starbucks fans are likely to spend $238.22, more than triple the $71.84 average.  In addition, their photo albums tell vivid, engaging stories about the company, the products, and the leadership (Check out Howard Schultz’ trip to Rwanda).
  • Southwest Airlines: As over-the-top as the flight attendants can be, it is refreshing to witness personality in the airline industry.  The persona is also displayed full force on the Southwest Airlines Facebook page, and fans eat this up (a relatively safe assumption given the number of times fans ask, “How do I work for Southwest?”).   Another thing I like about the page is how they speak to checked bags like they are passengers, personifying a service they offer.  I value my personal belongings on a trip, and everything on this page reminds me that Southwest Airlines does also.
  • Nike Football (Soccer): Admittedly chosen due to its soccer content, this site still exemplifies the art of storytelling.  The videos instigate a real emotional connection, and the calls to action are extremely powerful.  The Nike Red campaign is building the same momentum as the LiveStrong campaign did $47 million dollars ago.  This page screams “Join the team, unite as a fan of the sport, rally behind the cause, and be loyal to the Nike brand.”
Soccer United Marketing has united fans in a way brands can emulate.  If you are looking to build loyalty, why focus solely on the collection of fickle bargain hunters?  Present your product information by telling the details about the hard work and research during development, or build stories around employees and spokespersons similar to fiery sports features on players and teams.  Most importantly, let your fans know that you have a heart; you are human; and you are the hero, not the villain.  Like.
1 Comments »

6 Things: Doing It In Public

Thursday, May 20, 2010 by Doug Dimon

  “6 Things” is a list of things I've come across that I find interesting, inspiring, adventurous, or just plain cool. I’ll be publishing these fairly regularly, so keep an eye out.


In this installment of “6 Things” I explore the joys of doing it in public. There's nothing I like better than some PDA. I'm talking about Public Displays of Art, of course. In my last blog, ("What the F...antastic!"), I made pithy and insightful remarks on the power of using unexpected experiences to engage the consumer. The following items are primarily art for art's sake, but it's not hard to draw conclusions to how similar installations can be used to grab the public's attention. It only takes three little words to demonstrate success, "Made you look!"

 

Antony Gormley: Event Horizon

Madison Square Park in New York City has a great program of public art. The exhibits rotate throughout the year, often with several happening simultaneously. The latest, "Event Horizon", is particularly impressive because it extends beyond the park. These figures (31 total) are placed on rooftops as far as 10 blocks away. They are all visible in and around the park, and each faces the square. Once you notice one, you begin to pick out the others. I admit to spending some time walking around trying to find them all. They have actually caused some controversy, but I think most would agree that it's an engaging and delightful exhibit.



IMPROV EVERYWHERE

Performance artists. Pranksters. Marketing geniuses? Somewhere between flashmob and sketch comedy, "Improv Everywhere" has staged some great events. As with any performance, some things hit and some miss, but they are all interesting if for no other reason than to see the public reactions. People love the unexpected. And even those not lucky enough to experience something live can get into the act through the videos posted on the web. A couple of my favorites are "Grocery Store Musical", "Frozen Grand Central", and "Where's Rob", but I encourage you to look at all their "missions". You may see some similarities to marketing stunts staged by various companies. "Improv Everywhere" has shown that people love to get involved and feel "part of the show"... and isn't the heart of marketing?
 

 

Street Art (Literally)

Julian Beever is one of several artists who create amazing pieces that are both public and transitory. If you have ever been fortunate enough to stumble upon this type of art, you know it can actually take your breath. It is so unexpected to find a something like this while walking down an otherwise unremarkable street that you can't help but stop and take some time to study it. Clearly, some brands have caught on to the idea.
 

 

Blowing Art Up

Mixed media artist, Joshua Allen Harris, creates whimsical installations that transform from a pile of what looks like trash into animated "living" creatures with the lifespan of a passing train. Brilliant.
 



Now you see it, now you don't.

This next piece is something I sort of stumbled upon on the web. I was drawn to it mostly because of its simplicity and the possibilities. I can see using this type of installation in an out-of-home marketing campaign to great effect. I'm writing the brief now :)

 

Graffiti? Art? Commentary?

And finally, I happened across this gem just the other night. While walking home, I spotted this painted on the sidewalk on Fifth Avenue north of 22nd street. This is a prime viewing area where tourists stop to take photos of the Empire State Building. Some may think this is simply a commentary on the traffic flow (and it may be), but I suspect it is the work of one the New York's many graffiti artists. True graffiti artists create works that are thought provoking, visually inspirational, or technically challenging. Some have gone on to become well known artists, others have maintained anonymity even in their fame, but most are simply inspired by the work. While it may be vandalism in the truest sense of the word, arguments that this type of art enriches society cannot be ignored. I'm not always sure which side of the fence I come down on. Perhaps I'll write my opinion on a wall on the way home. By the way, as a marketing idea, this has the appeal of authenticity, but it carries all kinds of potential problems, so go cautiously.

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Trendwatch: The Social Graph

Tuesday, May 18, 2010 by Jeremy Porter
What’s the biggest buzzword around social networking right now? If you guessed location-based services, it would be hard to argue with you. If we ask you again in six months, chances are good you’ll answer the social graph.

The social graph questions keep coming up in client and prospect meetings. What is the social graph? What do we need to know about the social graph? How can we use the social graph to deepen relationships with customers? So on and so forth...

While I can’t answer every question you have about the social graph, I can help to start framing the conversation for executives struggling to gain a deeper understanding of the impact social graphs will have on their business.

For starters, the social graph is just a fancy way of describing relationships or connections with people, places and things. It’s a map of your social connections and preferences – a visual data model if you will, with hubs and nodes. For you, your social graph could be the Connections you have on LinkedIn, the places you’ve checked in on FourSquare, or the brands you’ve ‘liked’ on Facebook.

For illustrative purposes, there a few dozen lacrosse fans who are my Friends on Facebook. How many of them are from upstate New York? Syracuse fans? Of those, how many also listened to a lot of grunge in college, now live in Atlanta and work in marketing for an integrated interactive agency?

Granted, there’s probably not another one of me – at least not that specific, but you can see the potential. You’ve never been able to slice and dice data with this level of precision before. It’s this unprecedented level of targeting that gets innovative marketers excited, while privacy advocates reach for their pitchforks and torches.

Of course, my example above only illustrates relationships between connections and doesn’t get into activity, preference or myriad other social graphs that can be linked to one another. For example, who likes the same things or has been the same places as me? Who’s reading this article at the same time you are? These are questions you will be able to answer as social graphs get more sophisticated.

Where Did The Social Graph Come From?

Social graph has been popularized by Facebook, the world’s largest social network and the company most likely to serve as the epicenter for social graphs. While Facebook has plans to be the only social graph, recent announcements like its “Open Graph” suggest the company is happy remaining the epicenter of all social activity online. Plus, it’s unrealistic that Facebook could sustain a monopoly over the social graph – we all want to use other stuff.

With offerings like “Open Graph”, any electronic asset online can be linked to an individual’s social graph. In the months to come, look for this to include every place you go, everything you do, and everything you buy.

While Facebook has a lot of influence, there are no rules to the social graph. Any piece of social data can be woven into your graph to provide a more accurate picture of the interdependencies between your relationships and preferences. Privacy concerns aside (a future post perhaps), this stuff is truly amazing.

In the first wave of the Web, we were excited to discover new websites via links to other sites or search results. Early social networks encouraged us to link to one another, which dramatically accelerated our discovery of mutual relationships and made networking (the human kind) much faster – and in many ways enjoyable. Now everything is getting out there.

What’s All This Mean for Business?


For starters, you’ll start to have a crystal clear view into who your potential and current customers are. In the short-term, this will provide you with tremendous targeting advantages over your competition. For the 1st time ever, you’ll be able to customize incentives for all the 32 year old homemaker motor cross fans that have purchased a tofu burger from you in the past year.

Keep in mind, the more accurate you can target customers, the more accurate customers can target you. It is yet to be determined how consumers will react to the knowledge that they are your best customer. How much longer will it be before Foursquare mayors start demanding more incentives for the role they play in your viral marketing? What happens when Blippy users start demanding special incentives for all the purchases they’ve made?
These are good problems to have. Smarter brands and smarter consumers always forces us to innovate and push the needle farther. And who doesn’t love a good challenge?

Bottom line? The social graph takes a lot of the fun out of the guessing game of life – learning about people and things over time. Only time will tell whether or not instant gratification is a good thing or not. As marketers, it’s hard not to get excited about the potential to target with the greatest accuracy, reliability and ease ever. Bring it on.

At the same time, let’s tread forward lightly. We don’t want to create such huge concerns over privacy that regulation and oversight come in to drain the life out of the creative process.

What do you think? Are social graphs a good thing or a bad thing? Do you want people to know what kind of ice cream you like or what kind of car you drive? How much sharing is too much?


1 Comments »

Community = (Me + My Friends) x (You + Your Friends) x (Your Friends and Their Friends)

Wednesday, April 28, 2010 by Andy McCann
"We were born to unite with our fellow men, and to join in community with the human race." -- Cicero
 
A friend recently asked me what all the sensation was around Foursquare and Gowalla. These location based services (LBS) now gaining serious traction in the social media space. This same friend had asked me the same question a little over two years ago when I started actively participating and raving about Twitter and Facebook.

The first time I was asked this question, I initially struggled to answer it in a way that would easily explain the excitement and draw of using an online service to tell other people what I was doing, where I was eating, or why I think that (so and so's latest article) was so interesting. 

However, this time the answer came to me rather quickly. "It's all about our interaction with our communities. Mine and yours and how they overlap!" When I see a friend write that the Thai place down the street has some kickin' sushi, I give that more credence than the billboard I see driving to the office. When I see one of your friends talk passionately about their son's kung fu instructor, I take that as a more qualified reference than a yellow pages ad.


So what are we really seeking when we post our latest thoughts on Facebook and Twitter? Or when we check out where our friends are checking in on Foursquare or Gowalla? Are we just vain and think that what we are doing is SO important? Or are we just seeking a way to connect in an ever busy, ever moving, ever expanding world?

We have friends and family and colleagues and people we just admire with whom we go days, weeks or even years without actually laying eyes on each other. Or even more rare, actually sitting down and catching up on what has been going on in our lives, our careers, our family, friends, churches, baseball leagues … our communities.

Thanks to these online tools, I get to keep up with a larger number of people than ever possible before. And I learn more about their communities and the people and places in them. This in turn, expands my own known universe. It makes me bigger than I could be on my own. My boundaries are constantly expanded, and in a way that is relevant and meaningful to me and my friends (and your friends and their friends). Growth is good, is it not?
 
I live and work in Atlanta. I like to enjoy the occasional tasty local brew, listen to great live music and I also just so happen to really get geeky about the latest and greatest innovations in the .NET developer community. Wonder how many different ways those communities intersect and how they are related? Wouldn't be a cool thing if I could go somewhere and see my friends in these different circles talk about these things that are interesting to me and that we have in common. What if I can be the catalyst to help bring these different communities together in new and interesting ways?



One of the most interesting ways that new media tools have affected me and my community are when my online and offline worlds converge. Last November, I was lucky enough to be given the opportunity to host and moderate a panel for the TAG Consulting Society on "Marketing Your Practice to Build Loyalty and Brand Awareness". I was able to engage 2 panel members through my offline community and reached out to my online community to find the remaining two panel members.

Thanks to my network of friends, I was introduced to two extremely smart and engaging panelists who helped round out a wonderful panel. (Thanks again to @lisa_sherman77  and @johnreed3000). Another example of where my friends reach out to their friends who then become my friends who then can become your friends too.
 
I would like to extend this opportunity for us to become part of each other's community. Follow me on Twitter @andrewmccann or on Facebook or on LinkedIn. From there you can find me on Foursquare and Gowalla and whatever the next big thing is that allows me to connect with my friends and your friends and my friends with your friends.

We cannot live only for ourselves. A thousand fibers connect us with our fellow men.

-- Herman Melville


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What Do Marketers Really Want?

Monday, April 19, 2010 by Michael Kogon
What do you want? Those of you that are CMOs, Brand Managers, VPs of Advertising or Marketing, what do you really want?
 
Whenever and wherever this question is asked, the answer is always the same: Results! You want results and you want them now (it’s the same thing you wanted yesterday, and the same thing you’ll want tomorrow).

If you are in the agency business, you should never lose sight of this basic marketing need. If you are in-house and spend your money on advertising and marketing, I hope this helps you think about how to find people who can improve those results faster.
 
This topic has been on my mind since I got together with a group of marketing professionals earlier this month. We started off talking about how to produce ROI reports for their CFOs and finance counter parts. Ultimately, what everyone really wants to see is results.

How you define results and what value they deliver for your business may vary, but here are some sample measurements based on our discussion:

•    Brand health metrics
•    Units Sold
•    Leads Generated
•    Awareness and Recall levels
•    ROAS
•    E-mail marketing conversion
•    Increased Foot Traffic
 
How can agencies produce results more consistently when results are so varied by each client? Here are six suggestions for ways I think agencies can be prepared to provide a variety of results for a variety of clients and also for the same customer who has evolving needs over a long period of time.

1.    Understand your client's business. If you are not as much a management consultant as an ad person, then I think you will fail in the future. Today's marketing and advertising challenges, impact customer service, public relations, product develop & procurement as well as IT, finance and channel relations. Now, they always have, but now that the world is digitized and visibility is possible; the demand to work on more than just demand is higher.

2.    Understand customer behavior. One of the things I think Agency can do better than most client-side marketers is getting to know the end customer and the customers along the way.  We can and should provide outsider insight into the purchase drivers that lead consumers or businesses to buy from clients. By being involved in the insight business, we can help our customers produce the results they need.

3.    Be more social. So much has been said about this over the last 18 months, so I'll share why I think agencies need to become more social. We are in the business of communications and in connecting companies and customers. The landscape has evolved where the cost of distributing messages is virtually zero and the demand for connection is 100%.  When demand is this high and the cost is so low, there is an unlimited amount of success you can have for you and your customers if you tap into this skill set.

4.    Learn math and how to analyze data. I became a Speech Communications major because it had no math requirement. I bet a lot of people who are in our field did the same thing, I know it.  Math has never been a problem for me, I just didn't care to do any more formulas or equations. Then I got into advertising, and as I did Nielsen store data, GRPs, category management, research, coupon redemption and media plans, it became clear that math was going to be a big part of my life. When I started our Integrated Interactive Agency in the 90s it become clear that math, engineering and analysis would be at the center of much of what we would do to help clients. A strong analytics capability and good math people, programmers, engineers and analysts are essential if you are serious about producing results and proving those results.

5.    Learn how to produce. 
Content, code, sounds, event. From branding to social, to broadcast to micro-cast. From visual to technical, and in-home to the 6th screen. A good partner doesn't outsource the doing to sub-contractors, it is no longer acceptable to do the boards, the concept, the design, the plan and then hand it off. In these days and times, buyers expect ongoing interactions and learned messaging overtime. The mediums must be an integrated seamless experience or you will lose sales and revenue for your clients. That is not the result they want.

6.    Ask your clients what they need to thrive. So I end with this, what do you need to thrive in your current marketing and advertising role? We are listening……….
 


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Location Based Services Are Here to Stay

Friday, April 16, 2010 by Gil Wolchock
While the race for ‘ownership’ of the LBS market (Location Based Services) rages on, and naysayers’ debate its viability, I am sold on the concept.

If you are not familiar, LBS are the latest craze in the ever growing social media marketing landscape.  The general principle is that an end user uses their smart phone and its GPS abilities to ‘check in’ to their current location. 

Like its social media older cousins Facebook and Twitter, there are many out there that think this is just a passing phenomena - a game if you will.  Like Facebook and its now 400 million plus users, and Twitter and it’s large following I believe in the LBS strategy.  Out of the pack has emerged two ‘major’ players in the field, FourSquare and Gowalla.  Google, Facebook, Yahoo! and even Apple are also looking at entering the playing field but I believe they will have to make an acquisition to truly play. 

Along with the hype of these types of services there is also a lot of criticism.  Since I am a ‘fan’ and a user I might be a bit jaded but I think I can at least address the critics; here are the gripes I have heard, some legit, some just silly:

1. If you tell everyone where you are then you are leaving your house open to be robbed.  I originally thought that this was a ‘non-issue’ I have to admit but after a conversation with people smarter than I over drinks I have amended my opinion.  This is one that you DO have to pay attention to.  Use common sense, if you are ‘checking in’ on vacation, turn off the setting that posts to Facebook and Twitter, so ONLY your friends on that LBS Tool of your choice get it.  Second, and this goes whether you use and LBS or not, CHECK YOUR PRIVACY SETTINGS IN FACEBOOK!  Facebook has gone through a number of changes and many people have forgotten to go into their settings and make sure they have the level of privacy that they want.  For me, I only want FRIENDS seeing information; others may have different standards and that’s cool, just make sure you are comfortable with yours.  As for Twitter, you can ‘protect your tweets’ as well so only your followers can see them.

2. You can get stalked by a crazy ex and have to deal with all that.  True, but is that really a concern?  If it was, you wouldn’t be on FB, Twitter or LinkedIn.  Can it be a problem?  Sure.  However, you don’t have to tell EVERYONE where you are.  Your standard LBS lets you self select who the information goes to.  Side note – crazy ex probably knows all your haunts and when you like to be there anyway…

3. Why would you want to be doing free marketing/advertising for a place or a brand?  Are we seriously talking about this one in 2010?  Look down at your feet people (go ahead, I’ll wait) --- is that a ‘swoosh’?  Did NIKE pay you to wear their shoes or did you drop $100+?  How about that laptop I carry around?  You know the really sleek, chrome looking thing with the fruit in the middle very well lit?  Let’s face it people, WE have become walking billboards!  Take the silly Ed Hardy T-shirts (yes, I am just over 40 and don’t get it).  You have people clamoring to be seen in an Ed Hardy, and what is besides some crazy print with the biggest part of it being his SIGNATURE!!!  I’ll talk more about personal brands in another blog.So there are some of the negatives, which may be legitimate, but aren’t exactly deal breakers.

What are the positives you might ask?

1. It’s fun and it’s social.  One of my favorite shows as a kid was CHEERS, the bar where everyone knows your name.  Basically, with a tool like FourSquare you can become your own walking CHEERS.  Check in at a friendly place and the bartender says, “Welcome, how about a beer Mr. Peterson”, OR how about you get to a place that is running an amazing special, you could take the time and call or your friends, or break your fingers and text them OR check in with an LBS, type in a comment, it automatically gets to everyone through whatever social tools you are using and who knows what can happen when everyone shows up.  Simply put, in its most elemental form, it’s a way to extend the party.

2. As I have heard from Social Media Guru, Gary Vaynerchuck, “why would someone check in at a bar?”  Give’em a free beer and watch them check in all day!  What a cool way to earn stuff and allow a small business truly establish a win-win customer loyalty program.  At one of the Whole Foods in Austin, TX you get a very valuable coupon on your 5th visit.  What does this do?  It drives loyalty, rewards it, makes it fun and even mysterious…what will I get on my 10th check in, etc…Not enough small businesses are using these tools to see a huge uptick here but I believe by this time next year it will be off the charts.

3. That last part of #2 is part of the biggest positive from a business application and it’s the direct corollary to the third criticism.  I’m not sure when MARKETING became a four letter word but when it comes to LBS that is seems to be the #1 complaint and it goes something like this, “that stuff is just one big marketing ploy to get you to go somewhere or buy something”.  My response is somewhere along the famous Socrates reply of “duh!”  Isn’t that the whole reason for newspapers, magazines, TV shows, etc…sure they have their entertainment and news value BUT no one is shocked to know that advertisers are paying to place their content in front of your eyeballs to get you to buy stuff!  Not sure why the uproar when it comes to LBS, it seems to me like a natural fit.

4. Last but not least and this is by far where I see the big win for LBS and that is creating partnerships to pull off some really cool stuff.  I was discussing the value of FourSquare with an Executive at one of the major record labels.  She is responsible for new acts and we were discussing the value of LBS for her and she said; give me one way it works in my world.  So I said, do you have an all girl band you want to promote?  The answer was yes.  How about an in store ‘tour’ across America teamed with an outlet like Express?  You have all the traditional ways to support it but now add an LBS layer for very little cost.  It is also a completed integrated approach across all the social media tools; from Facebook, to Twitter, blogs, Flickr and a full activation using LBS.  Her eyes lit up and she said, write it up and let’s take a look at it.  That’s just the tip of the iceberg.So, mock it if you want.  Five years ago you never thought you’d be on Facebook. 

If you can remember back to 1991, if someone asked if you wanted to be accessible 24/7 via the phone, some new thing called email and a feature called text that in our old lexicon meant a book at school you would have said, “no freaking way”…and how many of you don’t have a cell phone today?
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Designing Experiences

Thursday, April 15, 2010 by Asa Sherrill
Not too long ago, Electrolux commissioned a website to promote their Infinity brand refrigerators to consumers in Brazil. Before you dive into the link to the website (below), take a second to think about the refrigerator you have. If you don’t love your refrigerator (I don’t love mine), think about the fridge you’d like to have.

What did you think about first? Be honest. Was it sleek? Stainless steel, black, or some other beautiful color that matched the rest of your kitchen? Did it have all the right options and all the right drawers to fit your hectic lifestyle?

We buy things for a lot of reasons, but most of these reasons boil down to one main driver: improve life. We humans surround ourselves with things that define us and alter the way we experience the world. Like the rest of the animal kingdom, though, and no matter how much we may believe we are creatures of logic, the core of us is driven by emotion.

Here’s the experience Electrolux wants you to associate with their product:

Electrolux


I will warn you ahead of time, this Brazilian website, as you may have expected, is written entirely in Portguese. Fortunately, for us non-Portuguese speakers, the site makes a great example of how powerful reaching an audience on an emotional level can be. Visit the site at: http://www.electrolux.com.br/infinity/

Sound and Music
As the site completes loading, music sets the stage enhancing the experience and setting the user in the atmosphere of a dinner party. Note how the music and sound changes as you navigate through the dinner party (try the menu to the left, the first three options translate roughly to Appetizers, Entrees, and Desserts).

Sound is an important part of any experiential website because we create memories and not just with our eyes, but with all of our senses. Electrolux uses sound and music to enhance a pleasant emotional experience associated with the brand.

Photography and Animation
Despite its impact on the experience, the sounds may have gone somewhat unnoticed by you due to well-directed and vivid photography. Looking at the “Entrees” section (Pratos Principais), the subtlety of animation in the steam rising from the meat dish, the dancing candle flames, or the gently shifting liquids all work together with the photography to paint the picture of a real event. I could almost walk up to the table and help myself to a plate.

Interactivity

Throughout each scene of the evening, small diamond calls-to-action float, asking me to dig a bit deeper into the scene. When I do click, I’m presented with another juxtaposition; this time, it is the detail of one of the party dishes along side features of the fridge. As a user, I can now opt to explore to my liking, either allowing myself to be enticed by the sharply presented dishes, or, I can choose to explore how Electrolux makes this elegant evening simple.

In the real world, experiences we have are not just sights and sounds, but they are shaped also by our own interaction with them. The ability to engage and be fully involved with the party is severely limited by the technology (for now), but sometimes it just takes a little bit of interactivity to create enough of a dialogue between the user and the website.

Looking back over the three components that bring the site together, we see pieces of a real experience: sound, sight, and interaction. They beg the question: would taste, touch, and smell enhance this website further?

I hope you enjoy the site and I’d encourage you to explore it fully even if you aren’t in the market for a refrigerator.
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If You Already Know Everything About Digital Marketing, Don't Read This...

Wednesday, April 14, 2010 by Frank Radice
To make your business thrive you need to do more than just think new! Having a Twitter account and a Facebook page is good, but knowing what to do with them is better. Having an iPad and an iPhone app is good, but having ones that really fill a consumer need is better.

Traditional advertising has becoming increasingly inefficient, so how do you effectively reach your customers today without breaking the bank?

The Big Idea: Own Your Edge!

Case Studies in Music & Publishing

Forrester Research shows music industry sales have dropped 50% in the last decade, from 14.6B in 1999 to 6.3B in 2009. The Publishers Bureau reports that for the first quarter of this year, magazine ad pages fell 9.4% to 34,800 pages compared to the same quarter last year.

Clearly both industries are in a state of flux. These stats are stunning, but they pose a great up side for new technology, social media and digital marketing. So what will these two industries look like in five years and what can they learn from each other? Will publishers charge for on-line versions of their magazines? What can the music business do to stem the tide when their sales continue to decline?

Both industries have to contend with a world where people are more and more consuming on-line content for free. The iPad alone won't save magazines, but it's a start. There is no doubt that publishers need to harness the power of this new device immediately.

This is where publishing can learn a thing or two from the music business. The iPod and iTunes saved an industry on life-support. Apple clearly helped change the paradigm. Ever since Napster came into the lexicon the industry was slow to embrace it but Apple made it easier to buy music than to steal it, and that should help do the same for magazines.

Direct sale of content has always been the easiest way to determine the success or failure of any business, but now there's more!

Now is the time to foster B2B strategic relationships and grow your brand community if you want your business to really survive.

"Own your Edge" everywhere you can. Having the best product in the store isn't enough, you have to have the best communities online. Twitter, Foursquare and Facebook... everywhere!

Now, promotion and marketing is as monetizable as the product being marketed, and new technology and social media are the tools to success going forward.

Last week The Financial Times announced it is using Foursquare to target a new younger consumer, and the Warner Music Group has started-up an in-house social media team.

So it's clear some music and publishing businesses are going in the right direction, that is significant, and an understanding of what they are trying to do is sure to open up the door to the companies that have been reluctant to try something new.

Even if entrants into a space aren't paid subscribers, get subscribers wherever you can. Extend the brand, generate awareness through reach and frequency across all platforms, and the money will follow. Plus these new subscribers will be your best brand evangelists.

But everyone wants an immediate ROI and these tactics alone won't provide that.

The secret sauce then is to add a layer of strategic partnering to the mix. Create strategic B2B relationships and enhance the bottom line at the same time you are creating a base of engagement in the social sphere while better utilizing the new technologies.

It's all about creative thinking in the digital space.  The Mantra should be "Think Better!"

And that's why flux in the marketplace is a good thing for digital marketers.

If you use the new tools effectively, create strategic partnerships while creating a loyal brand community, you will "Own your Edge."
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Are You Drawing Pictures in the Dark?

Wednesday, April 14, 2010 by Kevin Smith
While talking with a family member about things to do around town, one of them shared their experience at a “Dialogue in the Dark” exhibit.  In the exhibition, blind guides lead visitors through a completely dark environment where they learn to interact by relying on other senses. The activities provide an innovative and powerful tool for reinforcing a trusting collaborative mindset and emotional intelligence.  The exhibit is based upon writings from German-Jewish philosopher Martin Buber’s work The Principles of Dialogue which states: “The only way to learn is through encounter”.

Having to experience life without the sense of sight reminds me of how many customers ask for help in the building of a new website or some other piece of creative,  without wanting to take the time to share anything about who their target audience is, their industry, their competitive landscape, or their vision for the future.  Execution on creative for marketing campaigns without the input required to understand how to support and target the message is like drawing pictures in the dark.  You have no sense of direction to guide you in the creation of the most attractive and appealing designs.

Here are several points to consider when guiding someone on a journey in an area they are unfamiliar with using their other four senses.  Remember these steps are intended to build trust, confidence, and stimulate use of other senses beyond sight.

 “Hearing” the Voice of your Customers

Listening to the Voice of Your Customers can at times sound like an old wives tales to many who choose to shoot first and then aim in their approach to designing great creative.   The process of capturing a customer's requirements to produces a detailed set of wants and needs, and then prioritized in terms of relative importance can consist of both qualitative and quantitative research steps. It usually starts with a series of forensic questions that yields measurable results focused on awareness, credibility, loyalty, accuracy.  This input is valuable in the creative process because it provides the designer with a framework for developing the creative to appeal to the most important needs of an end user.

“Smelling” the environmental ques around you

A designer can learn tremendous insight from your competitors and other industry and non-industry related sites that are generally appealing to your target audience.  Most consumers look at search results and make three to six second decisions based upon how copy and the initial creative “smells”-  that is the first impression of trust and care that one senses when seeing a new site.  People know what authenticity really smells like.

“Touching ” your clients with the right message

We have all seen how a cute picture drawn by a small child can touch our hearts and pull us to act in a certain way.  Planning is an essential key to an effective website that will earn the trust and loyalty of a dedicated customer base.  If you were to walk around a well built house with your eyes closed you could use your sense of touch to know that a solid architecture was used in the construction of the home. A quality user experience has to be the centerpiece of any online strategy.

Share the “Taste” of the success of great design

Whether you are enjoying a meal at a hole in the wall beach shanty or white tablecloth restaurant, you know when you have experienced a meal well served with lots of different flavors that truly satisfies you.  When you are following a process to developing quality user focused creative for a marketing campaign, you will want to experience the comfort of a site map that meets your target audience(s) prioritized information needs.  You will likely have a taste for various design comps and want to add a few savory changes before the recipe is finally to your taste.

To steer clear of beauty pageants that want you to show your pretty pictures and to avoid having to draw pictures in the dark, look for every opportunity to show your prospects and clients how to use their other senses in developing great creative.
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Anticipating Key Developments in Web Design

Friday, April 9, 2010 by John Harne
It took a little over a week to get over my SXSW experiential (and literal) hangover and to sum up my thoughts on the 2010 Austin event. One word sums up my thoughts coming out of this year's festival..."Anticipation".

Remember the Heinz TV spots of the early 1990's, with Carly Simon singing for ketchup. This year it seemed like everyone was waiting for something, but it just didn't seem to show up. Since this was the venue that Twitter and FourSquare debuted in years past, I think the majority of the attendees were "anticipating" more. Instead there was a lot more marketing of Miller Lite beer, Chevy Volt and Monster energy drink, more parties, more free beer and a whole lot more people. Over 6,200 more folks in fact, all anticipating something, some next big thing at SXSW 2010.

Anticipation was also common Twitter theme and with so many birds of a feather together, the Twitter and FourSquare servers seemed to lag during certain keynotes and party hours. FourSquare had to invent a new badge for the experience called a super swarm. This designated that over 250 users checked in to a specific location, like the Frog Design party at MACC on Sunday evening. Everyone was gathering and waiting on something to happen.

Sometimes it pays to look the other way. While most of the crowd was attending keynotes given by the founders and thought leaders of social media, some big news was breaking in some smaller sessions and workshops.

This year three key developments signaled future implications for web interface design that will change the visual future of the web. CSS 3, HTML5 and Fluid Type are what I am talking about. The ability to leverage thousands of fonts will release web design from restrictions and separate creative talent from web generalists. HTML5 will do away with the use of proprietary plug-ins for basic rich media.
 
HTML5 adds video and audio capabilities to core markup languange with the intention of reducing the need for browser plug-in-based rich internet applications (RIA). And it is being employed now. Big entities like CBS are displaying their content video while Microsoft Silverlight and Adobe Flash are just beginning to do battle. The take-away is that open source code will have the ability to display media that the bulk of Flash and other RIA's are doing now. This spells the end for many plug-ins and the best part is HTML5 is here now and should reach W3C Recommendation by late this year.
 
CSS3 is still currently under development but many of the recommendations are working in existing browsers. The list of features continues to grow and the ability of designers to use these features to extend web design is exciting.

Consider what a designer might be able to do with just multiple backgrounds. This feature already works in Firefox, Chrome, Opera and Safari. Don't ask me about IE, but even IE has revealed better CSS controls are on the way.

Jason Cranford Teague might have given the most interesting presentation. I have known Jason personally for over ten years and I can testify that his vision of the future of web development has been uncanny. He was one of the very first to author a book on CSS, and in fact later served as an advisor to the CSS W3C group. Now he is an evangelist for web design and his passion is releasing the artform of typography to the web.

As any designer knows, fontography online is a shadow of what is capable in print, film and other fixed media because of browsers, usage laws and technology. But there are now alternatives to system fonts and type displayed as bitmapped images.

Jason's new book presents three approaches to using a wide variety of fonts in web design and goes into depth in his explanation of just what fontography really is. After being an interactive creative director for more than a decade, I can say with authority that most of the web has become a sea of sameness because of the lack of font variety and the ability to design with fonts.

Fluid web typography will give artists access to over 100 thousand fonts versus the less than 5 that are typically used online. So take a look at embedded open type, license font servers and web-font linking. You just might realize another wave of innovation in web design is already here.

A couple of links worth reading:
  • Jason Speaking
  • Font Squirrel
  • Matthew David's article Inside HTML5 on O'Reilly



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Like It Or Not, I’m for Fans on Facebook

Wednesday, April 7, 2010 by Chris Thornton
Facebook has become a critical component to the marketing plans for companies, particularly in business-to-consumer segments.  The value companies get from the highly-engaging social network is hard to match through other media.  

Facebook recently decided to change a key component of its advertising platform to increase interactions with brands, by eliminating the “Fan” function and moving to the tried and true “Like” function.  The rationale behind this move is simple: Facebook users use the “Like” function everywhere in the platform, therefore the expectation is that users will be more likely to “Like” a brand because it is more intuitive and familiar.  

The “Like” functionality of ads is powerful because it increases interactions between consumers and brands.  The bad news is this behavior sets out to destroy a lot of the value brands can get from social media.

Let me explain. For starters, we all know marketers face enormous pressure to deliver quantifiable results.  The number of “Likes” or “Fans” is an easy number to throw on a spreadsheet with a whole bunch of other stats to show your boss you’ve done more that play Farmville all week long.  

“We’ve increased the number of people that like our brand by 10.357% this week.  Looks like I’m getting that bonus and retiring toTahiti!”  I think that’s the wrong mindset to encourage.  I do agree that “Becoming a Fan” of a brand seems more committal and that it would be much easier to get numbers up by driving “likes” instead…but do I really want that?  Wouldn’t I rather have access to a group of influential people who really believe in my brand, who truly have brand love and want to shout it out from Mount High?  I think the answer to that is “Yes.”I want to know who my biggest brand advocates are, not just the casual, “Yeah, I like you…you are cool”-type of people.  There are plenty of other ways to find them.  

When it comes to my “Fans,” these are people who really love me.  I want to turn these people into brand ambassadors, enable them, engage them, and encourage them to share their love with their friends.  For the people that simply “Like” me, the opportunity is lower to create that kind of interaction, not to mention I now have completely muddled my group of hardcore fans with casual ones.  The result?  We’re right back to measuring based on size instead of substance.  

So instead of making this change, why can’t Facebook bring back the “dislike” button, so I can “dislike” this change?  I want to know who the real fans are, not just the people who like me today.  Like what I do, but be a fan of the brand I am.  If you like this blog post, please click thumbs up.  




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Reports of the Death of Second Life are Greatly Exaggerated

Monday, April 5, 2010 by Paul Hernacki

I recently overheard several discussions and have seen a number of social media posts mocking virtual MMO world Second Life. Many declare it and its ilk dead. People are openly cynical towards it. Laughing at it seems like the hip and trendy thing to do unless you want to appear to be an idiot. And you're not an idiot, are you?

When Second Life first came onto the scene it was the shiny new toy with all the typical hype. You couldn't swing a dead virtual cat without hitting a marketer or interactive technologist that wanted to talk about Second Life. People ran to it like moths to a flame and then they got burned. I once heard Second Life brilliantly described as marketing's Vietnam. No one wants to talk about it or how bad things got screwed up there.

People spent tons of effort on research around it, heralded it as the next big thing, many even asked their employees to start playing it in a rush to become subject matter experts on it and figure out how to pitch their clients on creating branded virtual islands and experiences in this brave new 3D immersive world. And truly, the potential was staggering, nobody was wrong about that. But the results weren't what everyone had hoped for. Far from it. The technology and interface still had a steep learning curve for many users, there were numerous barriers to entry that made it unwieldy for many potential customers, the experience was still a stretch for the vast majority of mainstream users who were just beginning to figure out FaceBook, and the ROI for the required effort simply wasn't there beyond some immediate PR value. But more than anything, there was a conundrum around the openness and lack of control over the experience, namely that Second Life was (and still is to a large degree) rife with adult content, porn, virtual sex and many other things that most brands simply didn't want to be associated with or risk exposing their customers to as those customers struggled to navigate their way to BrandXYZ Island. So people left in droves, most corporations that had tested the waters began their mass exodus. Those that jumped on the bandwagon (who still had their jobs) shook their heads in embarrassment and apology vowing never to make that mistake again.

But here's the thing. They weren't wrong about the potential. People were simply overly zealous, reckless, and so anxious to be ahead of the curve to appear innovative and be early adopters that they just made bad decisions on timing and failed to do their homework. They invested far too much effort into something that was still far from being ready for prime time and the mainstream. They wanted to be bleeding edge and guess what? There was blood. And now people either talk about it hushed tones or openly deride it.

But did you forget the part where I said that it's full of porn, sex and adult content? That industry and genre of society is so all over it and advanced in its use of it that it's crazy. That's right. The same industry and users that were the first to embrace newsgroups, web sites, e-commerce, paid-subscriptions for content, cross-channel branding, and on-line video. And they are always months to years ahead of the mainstream adoption and monetization. They happen to have a user base that will go to great lengths to extend their experience and be willing to deal with early shortcomings of the technology. It's a multi-billion dollar industry that time after time leads the way.

Meanwhile, another massive industry, Gaming and Entertainment, has continued to embrace the technology. MMORPG's like World of Warcraft and many others plus the continually enhanced experiences offered via services like Xbox Live leverage incredibly rich and immersive interactive 3D gaming and social experiences. Project Natal from Microsoft even looks to change the game further by enabling more physical interaction without the need for a handheld controller to interface with games and virtual environments.

The technology continues to advance. The processing speeds to accommodate these environments continue to increase. The typical memory of average computers continues to increase. Broadband keeps getting broader and the average technical proclivity of users keeps getting higher.

Second Life continues to evolve with a large number of improvements for user experience and better content ratings to segment world areas that are more "adult-focused" from those that are not (a move which has even been protested by some of the Adult-Content focused current users of the platform). By some reports the amount of Adult content is even growing in lesser proportion to more mainstream content. And their parent company Linden Labs has been hard at work developing the Second Life Grid that enables companies and organizations to have and create private worlds that are independent from the mass Second Life world. Companies like Unity are doing amazing things to enable 3D games and experiences to be easily developed and require nothing more than a browser. More powerful game engines are coming out every day. And Windows Phone 7, coming out soon, will enable Xbox Live right from a phone.

So it's not that Second Life is dead. Far from it. It didn't want to go on the cart. What's dead is the spirit and vision from some whose egos were crushed because they were burned by being reckless in pursuit of the next big, cool thing. Note to these folks for the future: if it's full of little besides porn and sex it's probably not yet right for most brands. But you're crazy to not see that means it will eventually make its way into the mainstream. It just takes time. It's probably not going to happen tomorrow. But when it does, don't call it a comeback because it'll have been here for years. If you're smart, you're still paying attention to what they and others in this space are doing. And you are smart, aren't you?

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Going Mobile

Thursday, April 1, 2010 by Tom Kirszenstein
During the Vancouver Olympics in February, I conducted an informal experiment to arbitrate which mobile Olympics experience would be superior--the mobile site at www.NBCOlympics.com, or the NBC Olympics iPhone App. Other than the mens and womens medal round hockey games, my entire olympics experience was mobile-- I kept totally up to date using only my iPhone.Who's Next
 
As it turned out, both were excellent interactive solutions that delivered different experiences. Each had valuable, engaging content--schedules, scores, and tons of video. However, what really differentiated the App was its Social Media integration. It enabled me to follow athletes on Twitter, post my own comments and ask questions. The iPhone App also let me set my own Favorites for quick access to the things that I was most interested in. With the exponential growth of mobile devices & services, alongside the insidious expansion of LBS apps such as FourSquare and Gowalla, our world is definitely going mobile.

In 1999, I purchased my first Sprint PCS digital handset. I upgraded over the years to various other devices that include a "flip" camera phone, a "candybar" phone with no camera, and a cool texting phone (complete with full QWERTY keyboard), and then finally acquiring my current iPhone 3GS. It didn't take long to find out that there really is an App for just about everything. 

Flip PhoneSince last year, my daily routine has involved using my phone alarm to wake up, then check the weather App, and read the morning news. While at work, I use mobile Apps from Yammer!,  Skype, and various Twitter  clients such as Tweetdeck and Echofon. Still a big user of SMS text messaging in conjunction with Web sites and various Apps, I am alerted of changes, posts and retail offers that I don't want to miss. 
 
Arriving in Atlanta from Tampa only six months ago, Google Maps was vital to find my way everywhere. Also found myself embracing several Augmented Reality Apps to find things in my neighborhood--where to eat, buy groceries, and even find my apartment.  When at home on weekends-- my Trace Tuner is fired up while practicing my saxophone, as well as my Karajan Music Training App for learning my scales & intervals. Checking sports schedules & scores is easy with various sports Apps, I also conduct my online banking with my phone, follow stocks, use movie Apps for showtimes & trailers, and TV Guide when I watch TV. I use my reward card App for my loyalty cards, use travel Apps like Kayak and Tripit to plan & coordinate my itineraries, music Apps like Zoozbeat to create, share, & discover music, and I also play a few mobile games and check LinkedIn, Facebook and MySpace. PayPal has recently introduced its "Bump to Pay" App that makes it even easier to buy with my phone. In addition to the seemingly infinite array of mobile apps, I find myself navigating away from any Web site that is not optimized for mobile devices. 
 
Mobile technology is responsible for sweeping changes in our economy and our culture--not only expanding what we are able to do, but also how we think and interact with others. Televisions and stereo consoles used to be pieces of furniture in our parent's living room that allowed us to trade our free time for soap commercials. We now interact with our world on many different levels, using many different devices, in many different places. Contemporary marketers are still are offering a trade, but the power has shifted, quite literally, into the hands of their potential customers.
 

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Just Don't Call It Viral

Friday, March 26, 2010 by Paul Iannacchino
Now if this were a documentary and not a blog I’d start out this way:

FADE IN:

Simple white text over black.

viral |ˈvīrəl|

adjective
1 of the nature of, caused by, or relating to a virus or viruses.

2 of or involving the rapid spread of information about a product or service by viral marketing techniques : a viral video ad.
 
For the record I find the dictionary definition vehicle totally played out, but bear with me, I am trying to make a point…I think?
 
Creating original and entertaining viral advertising is a unique challenge every time it’s attempted; no matter the agency, the client or the brand. The audience at large has become more and more fickle when it comes to what entertains them, especially online.

Creating something the viewer feels compelled to pass along to a friend? Even more difficult. That’s why I try to make it clear every time I embark on a job dubbed “viral”. It’s not a noun. You are attempting to catch lightning in a bottle...naming it as such doesn’t make it so.
 
So what is the secret formula to this viral video stuff? The secret is there is no secret. Who can explain why one day the Coca Cola “Happiness Machine” is wildly popular and the next the “Death Metal Rooster” or the latest kitten video is all the rage? There are too many mitigating factors to count, let alone to try and prepare for. You can’t make a video spread virally. All the planning and analysis in the world will never trump a great idea. There it is. I knew I had a point!
 
What we do know is people are consuming video online like never before. 141 million people viewed Web video in February. Even more astounding, YouTube announced that users are uploading 20 hrs of video every minute of every day on their site. Man, that’s a lot of kittens!

Gone are the days that just because it’s there people will watch it, never mind share it. But that’s the goal. Sharing. Buzzfeed actually uses a metric on their site to chart viral performance - the formula is based on how actively the content is being shared and spread to chart success. Not just views.
 
As the guys from undercurrent.com so brilliantly said in their SXSW presentation, “internet fame is a social phenomenon, not a magic trick”. So what does that mean for brands entering the space? What can they do to help achieve some internet fame?
 
Firstly, for me as a creative, and certainly as a director, there’s one sure-fire trick to be followed and that starts with a great idea. Look at the most successful viral advertising and web video. I bet it’s a fairly simple idea done really well, usually in the “I wish I thought of that” category.

Is the idea and, in turn, the content quality? Is it original, smart, funny, heartfelt, genuine, or is it simply content for content sake? Will it entertain? Will it engage? Will it encourage advocacy - meaning, do I feel compelled to share? As a brand, the Death Metal Rooster is probably not something to aspire to…unless you’re Purdue maybe...which is just plain weird.  My point is that brands can’t chase “Chocolate Rain” or “Star Wars Kid”…I mean, come on, that kid would totally destroy you!
 
Two, duration. If you want to harness the power of the people sharing a great idea, keep it short and get to the hook early (around 2 minutes is our sweet spot) but if you insist on going longer, for the love of all that’s holy, raise the stakes and the funny*, escalate things to keep them engaged. *(oh, the funny, like "more cowbell", always helps).
 
People are being entertained across an ever-growing number of mediums and everyday consumers become more media literate. I will always passionately argue that just creating content is simply not enough. Content is king, sure, but now quality is job one.

Not to say that only means production value. That’s part of it of course. I’m the first to push back on folks that say things like “internet budget” or “it’s only being produced for a tiny screen, it should be really cheap right?”, or my favorite, “it’s only for the Web”, argh…don’t get me started!
 
Now, spoiler alert; time for a little self-tooting…wait for it. "The Happiness Machine" was a great idea. The fact that it has such a broad appeal is not a fluke. It’s a simple concept that delivered the desired effect; to put a smile on people’s faces. It’s on brief, on brand and elicits a genuine emotional response. Lucky for us, Coke saw that early on and they deserve a LOT of credit for preserving the core idea. The final product as it exists is very, very close to the initial creative. That is rare.
 
So, back to that trite open of mine. If you do your job right, the derivative of viral becomes an adverb, “virally”, because it has performed that way. People shared it and hopefully, became active participants with your brand.

Now, I don’t have all the answers. I’m just a guy that spent two days inside a vending machine so what do I know? What I do know is viral, much like any other successful advertising, is still about the big idea. Don’t think small because the aspect ratio is. On the contrary, think bigger because your audience is growing every day.

I love the idea that the only difference between a community and an audience is the way the chairs are facing. You can produce a million dollar spot and seed it or spend your million seeding a low budget video featuring nothing but a farting sock puppet, if the concept sucks there goes your million and your audience. (note to self: write million dollar sock puppet treatment, post haste!).
 
It’s no longer just about views or clicks, it’s about becoming part of the cultural zeitgeist. People share, discuss, rate, comment on, discuss, tweet, blog and even spoof or parody your creation. That’s viral. Your idea spreads rapidly beyond your control through every channel.

For brands, it means the consumer becomes your biggest advocate and as we have come accustomed to saying, BOOM goes the dynamite! You’re viral. Just stop calling it that. Cool? Thanks.


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Privacy, Sustainability and Convergence: Central Themes from SXSW Interactive

Thursday, March 25, 2010 by Stephen Boyd
Now that I have been back in the office for a bit, I wanted to think back on SXSW Interactive and some of the high points for me.  Overall, it was a great experience and certainly came away with a lot of information that will help us serve our clients better. 

While all of the panels and presentations I attended were great, the following were exceptional:

Privacy

 Danah Boyd, one of the world’s foremost authorities on social media and youth marketing, gave a great presentation around privacy in the digital age.  Danah gave the opening remarks at SXSW discussing concerns around privacy when thinking about youth marketing, specifically how it relates to social media.  While we’ll have to wait for the actual video presentation to come out, here is a link to the text content, unedited: http://bit.ly/cZUG0q. I also found a great video interview from SXSW - http://bit.ly/cjJVlR - where she discusses some of the same issues. 

Sustainability

On Sunday the keynote speaker was Valerie Casey, founder and executive director of the designers Accord, a global non-profit coalition of designers, educators, and business leaders working to create positive impact.  Referred to as a “Master of Design” by Fast Company and a “Guru You Should Know” by Forbes, she spoke on the interactive industry’s role in the sustainability movement and how, according to her, the interactive community had been absent from the conversation.  It may sound harsh, but it was a great call to action for our community as a whole.  Here is a link to a recent post on Fast Company about her presentation: http://bit.ly/bq5IWx.

 Convergence

Dan Shust was kind enough to post a Slideshare of his presentation on some new innovative ideas that may (or may not) happen over the next year (check it out here http://bit.ly/ck03Y4). This was a great overall series on trends in convergence, covering Internet TV, web semantics and other goodies. 

Will I Go Next Year? Yes.

All in all, SXSW Interactive was a fabulous conference with a lot of coverage on every topic imaginable. Of course, there is an infinite range of opportunities for great networking at dozens of events around Austin. I look forward to seeing you all next year (P.S. book your hotel room early).


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MIX 2010: Microsoft Steps Up Its Game With Designers and UX (and Bill Buxton Destroys Las Vegas)

Monday, March 22, 2010 by Paul Hernacki

MIX10 LogoI recently had the opportunity to attend MIX 2010, Microsoft's annual conference for web designers and developers focused on building great user experiences, in Las Vegas, along with Definition 6's two interactive Creative Directors from Atlanta and New York.

MIX 2010 is highly unlike most other Microsoft conferences where the topics frequently focus on .NET, Exchange, Office, and Windows. Instead it's chock full of design and UX goodness - a geeky love fest for all the cool tech that goes into creating great web, mobile, desktop, kiosk, and other assorted technically enabled experiences using the Microsoft platform.


It's hard to argue that this isn't an arena in which Microsoft is still playing a lot of catch-up. Adobe Creative Suite and Flash/Flex are still easily the staple of most creative and design departments. And many people definitely hug their MacBooks and frantically wave their iPhones about when asked to provide examples of great user interface design. But if there was one thing abundantly clear at MIX 2010 it is that Microsoft has no plans to cede the battle on these fronts, they are rapidly catching up in many areas, and even appear to be leading the way in a few. Seriously.

Microsoft is a marathon runner, not a sprinter. And as Steve Ballmer said at Microsoft's Worldwide Partner Conference last year regarding questions as to why Microsoft doesn't cede such battles as Search and Advertising and retreat back home to their core Windows, Office, or SQL Server business lines, "We. Don't. Go. Home." Anyone who doesn't believe him should have been at MIX. And do you really have to look further than an example like the Xbox?

Windows Phone 7 SeriesProbably the hottest subject of discussion and presentations was Windows Phone 7 Series. I am, admittedly, an avid iPhone user who stood in line the first week they came out. I happily ditched my old Windows Mobile device and it's BlackBerry predecessors back then to live in Apple's world and I've never been seriously tempted to use something else until I saw WP7.

I really believe WP7 is a game changer for Microsoft and the mobile industry. Sure, it has some shortcomings. I don't know how they could decide to not include copy-and-paste as a feature in the first release. And like iPhone, they also do not have application multi-tasking and they appear to have similarly stringent plans regarding their app store.

But the interface is fantastic, I love the "hub" metaphors, streaming video and even Xbox Live over the phone looked amazing. Not sure exactly how badly those things will kill battery life, but they sure looked impressive. For heavy Outlook users, the Outlook mobile experience on WP7 may alone be enough to get you to switch. Just awesome. And there's a chance it could finally be the breakthrough that Zune has been looking for.

Silverlight 4 is definitely another big step in the right direction. They continue to slowly chip away at adoption and now claim that it's at 60% market penetration, probably mostly attributable to the Olympics and adoption and rollouts of Windows 7.

Tools like Expression Blend keep getting better, and Sketchflow may even be better than the competition, it is simply cool. IE9 beta demos also got big buzz. It appears they have surpassed Firefox on overall performance, are coming close to Chrome in many aspects, and for certain functions like handling of video and HTML5 they could end up being even faster and better (when running on a Windows platform of course) by taking better advantage of your computer's processor and using a form of background hardware-based acceleration. The head-to-head examples showing some really slick use of animation and video in HTML5 were really amazing.

The one thing that Microsoft has which no one else can offer (not Google, not Adobe, not Apple, not anyone) is an end-to-end story on tools and capabilities in this arena. The depth and breadth of their tools and services is truly staggering when you put it all together. And I'm not just talking about the typical story of Windows + Visual Studio + .NET + SQL Server. On top of that throw in Expression Studio with SketchFlow + Project "Dallas" + Azure + Silverlight + Surface + Windows Phone 7 + OpenData + IE9 + Bing Search and Maps and on and on. Sure you can poke certain holes in individual pieces versus their competitors. But the cohesive power of all that together makes for a truly impressive lineup.

Channel9 Live StreamingThere definitely were a few other good tidbits at MIX. Announcements around Orchard, freely available tools for WP7 development, great live streaming of Channel9 straight from the event, strengthening support for JQuery, and a surprising number of atypical logos on screens being talked about as friends (e.g. Wordpress, Drupal, PHP, etc.).

And the keynotes included fantastic sessions by Scott Guthrie (@scottgu), VP of Microsoft's Developer Division, and great demonstrations by consummate tech presenter Scott Hanselman (@shanselman). But for me, the highlight of MIX was the opportunity to see Bill Buxton, Principal Researcher Microsoft Research, speak live. He is simply brilliant and one of the most passionate people alive when it comes to interface design and technology.

If you've never seen him speak it is worth your time to google (or bing) for videos of his speeches and spend an entire day just watching them. As the conference organizer, Microsoft's Thomas Lewis (@TommyLee), put it in a tweet during Bill Buxton's keynote: "OMFG! Buxton's brutality has destroyed Vegas! Only zombies, mushrooms & lavender frogs have survived! DESIGN IS GOD!". I couldn't have put it better myself. Buxton's speeches are often too filled with memorable lines to count, though my favorite at MIX included "The most important thing in the system is the wetware... the human being" during a segment where he described the importance of taking into accountTwitter Post by TommyLee on Bill Buxton Keynote all the users different prior experiences within the specific environmental contexts of where, when and how they will use a system that you are designing.

Side note: I still don't understand how such an amazing guy who lives and breathes design and is considered the Father of Multi-Touch can have such a horrible personal web site, but I can only assume it's a "cobbler's children" thing.

And last but not least, the overall crowd and dynamic of the attendees at MIX was fantastic if not a bit quirky. It was a great group of highly intelligent people that are all passionate about great design and truly unafraid to ask the hard questions of Microsoft and dole out praise as well as tough love in person in the sessions and in torrents over Twitter. Unlike typical creative and design conferences it's definitely rooted in a true developer core (e.g. more guys still talking about compilers as opposed to a more mixed-gender crowd talking about heuristics and having used many tools like these for years), but unlike normal View from Tweetup at MIX Lounge at THEhotelMicrosoft conferences it's a large group of people who love great creative design and have been dying for Microsoft to bring these kinds of things to the table.

This conference in Vegas was more WXSW for geeks than it was the concurrently running SXSW, but Twitter and Foursquare definitely reigned supreme there as well as the tools that joined everyone together digitally during the sessions, into the evening, around the bars, and throughout the event. Sunday evening even kicked off the conference with a massive tweetup at the MIX Lounge at THEhotel at Mandalay Bay. There is a real embrace of Twitter showing through by Microsoft that is really uncanny with regard to how they normally react to any tech service that they don't build and own.

At Definition 6, we do use a lot of tools and services across platforms including a very significant amount of work in the Microsoft platform. And we do use tools and design for platforms that are competitive to many of those that were showcased at MIX 2010. But there is no doubt that what we saw there has given us a lot to think about, some great ideas, and a few new weapons to put in our arsenal. We look forward to using many of these to create great solutions for our customers and to seeing them continue to evolve and improve.

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